Ticket #3683 (closed enhancement: fixed)
GLSL syntax support for mcedit
| Reported by: | sergey | Owned by: | andrew_b |
|---|---|---|---|
| Priority: | major | Milestone: | 4.8.18 |
| Component: | mcedit | Version: | master |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Branch state: | merged | Votes for changeset: | committed-master |
Description
Currently mcedit does not have support of GLSL syntax highlighting which is rather annoying for CG and game developers.
Here is a proposed patch which implements GLSL syntax for mcedit. It is based on keyword/function lists from glsl-mode.el from Emacs so should be as accurate as that's one.
Surely some color tweaks or so could be done, but need some starting point.
Attachments
Change History
Changed 10 years ago by sergey
- Attachment 0001-mcedit-syntax-initial-support-of-GLSL-syntax.patch added
comment:1 Changed 10 years ago by andrew_b
- Status changed from new to accepted
- Owner set to andrew_b
- Milestone changed from Future Releases to 4.8.18
comment:2 Changed 10 years ago by andrew_b
- Status changed from accepted to testing
- Votes for changeset set to committed-master
- Resolution set to fixed
- Branch state changed from no branch to merged
Thanks!
Applied: [834c09a283490a85ab9bbc7c49cc9d7190dfef30].
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Patch which implements GLSL syntax for mcedit